I decided to pick up Super Mario Maker for Nintendo WiiU this past Saturday, and so far, and I have not regretted it at all.

At first glance, I was pretty skeptical about it. It was just a game where you built Mario levels in the 8-Bit environment that we all know and love.

Well, I was 1/4 right.

Love or hate Mario games, but Super Mario Maker is pretty damn fun.

I sat on my couch and started to create levels with the layout for Super Mario Bros. and New Super Mario Bros. U. What was really nice is that the moment I booted up the game, it showed me how to do everything. Tap this, tap that, and start creating levels! Easy peasy!

The first thing I noticed is that I was unable to select the layouts for Super Mario World (my favorite...) and Super Mario Bros. 3. Plus MANY of the items I wanted to use, I could not use because they were locked away. I wondered how to unlock these items and found out why they were unavailable.

You have to play the game everyday for the next 9 days from the first time you turn it on, play around for about 15 minutes and you'll receive message stating that a 'Special Delivery of new items will be available to you tomorrow.' I think this is really kind of a strange way to unlock things in your games, but honestly, I don't get around to playing games all of the time, so I was fine with this feature.

From what I understand, there is SO much more that I have not unlocked yet, and it just isn't pieces to put into a level. Apparently there is an ability you can record your own sounds effects using the WiiU Microphone...ohhh...the possibilities.

The amiibo support is something to marvel at, and it's really cool what you can unlock with amiibo. I placed all that I owned on the space, Mario, Luigi, Mega Man, Shulk, Zelda, Zero Suit Samus, etc...and low and behold, I could play an 8-Bit version in my Mario levels! On top of that, they all had their own special sound effects and victory music! Nice touch Nintendo.

One of the biggest selling points of this game though for me was the fact that I could play levels from all around the world that people have created. This is where I spent most of my time playing the game. Some of the levels that people have created are just insanely creative and fun. Plus the challenge in some of these levels is insane.

I invited some friends over to play the 100 Mario Challenge, where you get 100 lives to beat a certain amount of levels. The amount of fun that we had playing the mode, even though there can only be one player, was very high. I, at one point even jumped out of my chair because of the urgency we had to beat a user created level.

The creating portion of the game is a lot of fun, but the selling point is playing peoples levels. It once again reinvents Mario and keeps you coming back for more because the levels are always going to be different. There are already THOUSANDS of different levels uploaded online, so the chance of playing the same one twice is 1/10,000!

It was great seeing my friends play a game that didn't involve shooting someone and just having a blast, and THAT my friends is the power that Nintendo still has.

Super Mario Maker? I think you should buy it.

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